

At base, teleportation should (imo) move you but keep all other factors intact, momentum included.

I see absolutely no reason why it would work like that, at least not at base. I could pretty easily see a mage being able to get around that with 1 Reach or so and being able to teleport from terminal velocity to an at rest position, but at base, if you're falling, and teleport to the ground, you should hit the ground with as much force as you had built up before teleporting.Īnd I'd have to disagree with this.

I'm not trying to say the above is the correct interpretation, but some rules of how Space spells interact with potential energy would be nice.And I'd have to disagree with this. This way you could still have someone drop to death by teleporting them high into the air, but letting them reach terminal velocity through just portals wouldn't work. Under this interpretation, if you teleport something up that is already falling down, kinetic energy will first be transfered into potential energy, slowing the fall of the object, before granting new potential energy. Depending on your interpretation of the laws of physics and the way Supernal spells interact with it, you could say that barring the use of Forces magic to add kinetic energy and directly accelerate the target, the total energy of the object (potential + kinetic energy) should not increase if it's possible to avoid it.
